Updated on 2021.07.24
We are New Technology Walkers, a group of VR professionals that love to create VR experiences. The team is headed by Massimiliano Ariani and Antony Vitillo but includes many other freelancers and small companies (like MID). We create games like the one that you are playing, HitMotion: Reloaded, that is aimed to let you stay fit while having fun.
Privacy is an important pillar of our offering: we engage daily with the VR community and we know how trust is an important value for all VR people, so we have built our game with transparency about data management in mind. This privacy policy details how we handle your data when you play HitMotion: Reloaded.
If anything in this document is not clear to you or you think that we are making some errors in the management of your personal data, please feel free to contact us at info@ntwalkers.it.
HitMotion: Reloaded is a single-player game. Since at the moment the game doesn’t require an account and doesn’t offer multiplayer features, we have been able to develop it so that almost all the data about the game just stay on the device and is never transmitted outside.
Your only personal data we may collect is related to:
These items are explained in detail here below.
While you proceed in the game, the system may record information about your progress into the game like for instance:
and information about how you performed in the game from a fitness standpoint, that is, for instance:
This data is necessary to provide you a satisfying user experience, with features like gamification that are proven to be effective to let people be motivated in playing a game. Since ours is a game about fitness, we believe that these tactics may entice you to return playing HitMotion, so that you can stay fit every day, with a noticeable benefit for your health.
We just store all this data locally on your device, because there is no need to transmit it outside. Your data is never communicated to us, and you have full control over it.
For the sake of offering a more coherent user experience, we also save locally some of your choices about how you do prefer playing the game, like for instance:
This data too is stored only locally on your device and never leaves it. It is used so that you can have a more pleasant user experience: for instance, saving the preferred language lets you select your own native language only once, without the need of selecting it every time you start the game.
Analytics is the only data of yours that may be sent to the cloud. The game may record information about your game progress and send it to our Unity Analytics account to let us understand how to improve the game in the future.
The data that is sent to Unity Analytics includes:
This data is very useful for us, which are a little game studio, to analyze the general performances of the players and be able to adjust the game accordingly. So, for instance, if we notice that no player wins Level 4, we understand that we made it too difficult, and we can publish an update making it easier to win. Feedback is very important for us, and this data makes us improve our game for all the VR community.
Since privacy is overly important for us at New Technology Walkers, we want to underline about our analytics data collection that:
For further information about how Unity Analytics handles your data, you can consult Unity privacy policy at this link: https://unity3d.com/legal/privacy-policy
We are not sharing any of your data with third parties, either for free or as a paid service. We care about your privacy, and we thank you for your trust in handing your data to us.
If you agree in providing us your game analytics data, it will go through the Unity Cloud, so it will be safely stored on Unity servers. These data will so be accessible also by Unity Technologies, under the conditions specified in its privacy policy (linked above). We don’t anyway share these data with any other third party.
The data that is on your device remains until you decide to remove it or until you remove the application entirely.
The data on Unity cloud can remain stored for an indefinite time if we evaluate it can still be useful for our analysis on how to improve the game (e.g. to evaluate how the performances of the game have evolved over the years)
If you are a player of HitMotion: Reloaded, you are in full control of your data.
You are free to remove the personal data that is stored on your device whenever you want. You can request that we erase any personal data we hold about you. This does not include any data we are obliged to keep for administrative, legal, or security purposes.
Your rights on your personal data include the following:
In case you don’t find an easy way to fulfill automatically your request, we will be happy of helping you with that.
The only data that are sent to an external provider are the game analytics that are sent to Unity Analytics services. No other data goes outside your device.
In case of any problems with your personal data, you can contact New Technology Walkers’ founders Antony Vitillo or Massimiliano Ariani, and they will help you in solving any issue. You can contact us via e-mail or standard mail.
E-mail address: info@ntwalkers.it
Standard mail address is:
Antony Vitillo (NTW)
c/o Associazione Culturale Lombroso 16
via Cesare Lombroso 16
10125 Torino (TO)
Italy
We try to keep your data as secure as possible by:
We continuously stay informed about possible data breaches on the services that we use. In case of possible data breaches we get notified about, we will inform all HitMotion’s community immediately. In case the breach is about a 3rd party service (e.g. Unity Analytics), we will work together with the providers of the services to understand what has been the impact of the breach, what are the risks for our users, and how we can solve the problem.
We just receive data from Unity Analytics as previously described.
We of New Technology Walkers may change this Privacy Policy from time to time. We encourage visitors to frequently check this page for any changes to its Privacy Policy. If we make changes, Your continued use of HitMotion: Reloaded after any change in this Privacy Policy will constitute your consent to such change.